AI Insights · Timothy · July 2022
Top Netflix Games on iOS in Oceania Q2 2022
Discover the performance trends of the top 5 Netflix games on iOS in Oceania during Q2 2022, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2022, the top Netflix games on iOS in Oceania showed varied performance trends across weekly downloads, revenue, and active users. Here's an overview of how these games fared:
Cats & Soup from hidea saw a peak in weekly downloads of about 3K in mid-April, followed by a steady decline, ending the quarter at roughly 1.2K. Weekly revenue for the game peaked at around $3K in early April before gradually decreasing, with a slight rise to approximately $1.7K by the end of June. The game's weekly active users started at 10.9K at the end of March and saw a consistent decline, reaching 7.6K by the end of June.
Stranger Things: 1984 experienced a significant increase in weekly downloads, starting from 246 in late March and reaching a peak of 1.7K by the end of June. The game's weekly active users followed a similar upward trend, beginning at 793 and ending the quarter at 2.9K. Revenue was negligible, except for a minor spike of $17 in mid-June.
Asphalt Xtreme maintained a steady download rate throughout the quarter, with weekly downloads hovering around 400-500 and peaking at 548 in the last week of June. The game’s weekly active users showed a gradual increase, starting at 1.8K in late March and reaching 2.5K by the end of June. Revenue remained mostly flat, with minor fluctuations, peaking at $32 in mid-April.
Wonderputt Forever had a relatively stable download rate, with weekly downloads ranging from 323 to 509. The game’s active users saw a gradual rise from 1.6K in late March to 2.1K by the end of June. Revenue saw insignificant spikes, with the highest being $18 in the last week of June.
Stranger Things 3 The Game experienced a notable increase in weekly downloads, starting from 90 in late March and peaking at 1.4K by the end of June. The game’s active users also rose significantly, from 466 in late March to 1.9K by the end of June. Revenue for the game remained non-existent throughout the quarter.
Data for these insights comes from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.